Character Concepts and Models

Project Jumper – Light Guard

A character model I brought from concept to completion for Jumper, a UMBC Senior Capstone Project I worked on in 2009 with five artists and three programmers.

lightguard_render

Specs/software

4880 tri for female, 542 tri for gun
1024×1024 maps (diffuse, spec, normal)
3D modeling: Maya
Texturing: Photoshop, ZBrush
Render: Mudbox
Game Engine: Gamebryo

Concept

lightortho

There are three guard units in the game – this is the Light Guard, who is the fastest-moving class in our demo. She is agile, wears the least armor, and has the lowest HP of all the classes. She uses a mid-range pistol with the least damage, but she’s able to sneak and maneuver into places that the other guards cannot.

Texture sheets

lightextures

Unlit model

lightguardunlit

Gameplay video

Role on Project Jumper

I was Lead Artist for the second half of the project, and made it my goal to keep communication open between artists and programmers. When blocking issues arose, I directed team members to the most experienced person in a particular field.

Underworld Summoner

A character concept with orthos that I’ll get to modeling one day!
underworldflat2

Some sloppy colors

underworldfcol

BW WIP with notes

underworldwip



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